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PC Gamer (Italian) 28
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PC Gamer IT CD 28 1-2.iso
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SMGDEMO
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smgdemo.exe
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tutor03.txt
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1997-09-11
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@start
popup popstart
event button 0, do_start2
@popstart
@width=440
@x=20
@y=-100
Your troops now hold the Wheatfield and the Schoolhouse Ford, but scouts bring
word that Cutler's Brigade is approaching through the orchard to the northeast.
You must hold this ground until 12:00.
@do_start2
pointernr c a306
popup popstart2
event button 0, do_start3
@popstart2
@width=440
@x=20
@y=-100
One battery is positioned in the Wheatfield, and guarded by a line of infantry...
@do_start3
pointernr c a307
popup popstart3
event button 0, do_start4
@popstart3
@width=440
@x=20
@y=-100
...while a second battery has moved into position south of the approaching Union
brigade. This battery will be able to hit the enemy with devastating flanking fire.
@do_start4
selectunit b311
pointernr c b311
popup popstart4
event button 0, do_start5
@popstart4
@width=440
@x=20
@y=-100
This regiment is in Skirmish formation, ideal for harrying the enemy and slowing
their advance.
@do_start5
relocmap 20,59
event unit f, retreats, do_skirmretreat
event time 4, do_goart
;unit e, retreats, do_artfiring
EVENT UNIT e, ROUTS, DO_EROUT1
event vpsite G, u, do_vplost
event vpsite K, u, do_vplost
@do_goart
event unit c a307, fires, do_artfiring
@do_skirmretreat
selectunit b311
pointernr c b311
popup popskirmretreat
event button 0, done
@popskirmretreat
@width=440
@x=20
@y=-100
Notice that skirmishers retreat quickly, but in forcing the Union troops to form
battle lines they slow the enemy down. When your other troops engage, you may
want to form these skirmishers into Line formation.
@do_vplost
popup popvplost
event button 0, done
@popvplost
@width=440
@x=20
@y=-100
You have lost an Objective Site! Try to reform your men into a solid battle line
to retake this ground.
@do_artfiring
selectunit a307
pointernr c a307
popup popartfiring
event button 0, done
event button 1, do_art1
@do_artfiring2
selectunit a307
popup popartfiring
event button 0, done
event button 1, do_art1
@popartfiring
@button=ABOUT ARTILLERY
@width=440
@x=20
@y=-100
This battery is hitting the Union line with flanking fire. The fact that this
battery is on higher ground than the enemy and hitting them from the flank
means that the damage is particularly severe.
@do_art1
popup popart1
event button 0, do_artfiring2
@popart1
@width=440
@x=20
@y=-100
An artillery battery is a group of cannons. Artillery must be Limbered to move
and Unlimbered to fire, and it takes a little while to change from one to the
other. If enemy infantry draws near your artillery, make sure you have
enough time to limber up and move away. As with all command bar buttons,
you can right-click any of the artillery command buttons to find out what
they do.
@DO_EROUT1
pointernr lastunit
POPUP POP_EROUT
event button 4, done
event button 1, do_stress
event button 2, do_morale
event button 3, do_rally
@DO_EROUT
POPUP POP_EROUT
event button 4, done
event button 1, do_stress
event button 2, do_morale
event button 3, do_rally
@POP_EROUT
@button = STRESS
@button = MORALE
@button = RALLYING
@button=OK
@width=440
@x=20
@y=-100
You have routed an enemy unit. With artillery fire coming
from two directions, this Union brigade will have a
difficult time advancing on your position.
@do_stress
popup popstress
event button 0, do_erout
@popstress
@width = 440
@x=20
@y=-100
Stress is caused by enemy fire, movement as skirmishers, and double quick movement.
When enough stress is inflicted on an enemy unit, it will retreat or rout, fleeing
the battle.
@do_rally
popup poprally
event button 0, do_erout
@poprally
@width = 440
@x=20
@y=-100
When a unit has retreated or routed it can be rallied by letting it remain away from
the fighting. Troops will rally faster if there is a commander nearby. Rallying lowers
the unit's stress so it can fight again.
@do_morale
popup popmorale
event button 0, do_erout
@popmorale
@width=440
@x=20
@y=-100
A regiment's ability to stand and fight is determined by its morale (for
friendly units, the morale is shown in the morale bar at the bottom of
the screen). Higher morale means the unit can withstand more stress.
See the Info menu for more information on morale.
@done
@